A city only has limited room for buildings.
Other buildings are needed to recruit certain units (such as a swordsmith for sword-wielding units or a fletcher for bow-wielding units) or to defend the city such as walls and towers. The city, however has room for several buildings which can give bonuses to the rural areas or the city itself, such as more piety in the monasteries when a church is built or a higher income from the towns when a market is present in the city. These rural areas can't be altered and are placed randomly across the map before each game. Each province is governed by a city and contains several 'Rural Areas' which can be towns, farms, monasteries and coast towns. The map is divided into parcels of land called provinces. Knights of Honor is played on a large map of Europe spanning from Ireland to Caucasus and from Scandinavia to the northern coast of Africa. The player can choose to play as one of over 100 playable kingdoms.
The game takes place in Medieval Europe, spanning the early centuries of the second millennium in three historical time periods. It was published by Sunflowers Interactive in Europe in 2004 and Paradox Entertainment in North America in 2005. Knights of Honor is a real-time strategy (RTS) game developed by Bulgarian Black Sea Studios.